The staircase terminates at a rock shelf which affords a beautiful view of the lands below. After a few hours climbing the stairs, around about 6 hours (though you can easily change this to be more), the party will arrive at the overlook. Approaching the tree and asking “May I come on up?” causes a hidden door in the mountains sheer wall to reveal itself and slide to the side to show a staircase carved up the mountain, hidden behind powerful illusion magic. To get to Zak’s tower, you must find a particular tree near the base of a mountain, distinctive due to how it has been struck by lightning and left a deep red scar. He fears that a villain, armed with the Fate Card, could well stop a last-stand band of heroes stopping a calamity, and that certainly would be awful to behold - unless he could nip it in the bud now. He learned the arcane arts of magic from a left-behind wizard tome, and he has learned many things in his quest to destroy the Deck of Many Things lest any other Beholder/ evil entity pull a card and luck be on their side. He found his way to an impressive white tower a decent height in some mountains, it’s previous owner(s) dead/ missing, and made it his home. He did his best to administer water to him, and he left his dank and dreary dungeon behind for a better lair, the Ranger floating behind him (telekinesis eye ray). He immediately checked on the Ranger, and despite being abandoned for a few days was still alive, albeit dehydrated. In that instant, his alignment was changed, and he went from one the extreme Chaotic Evil to the most Lawful Good he could be. Zentashk the Beholder drew a card, and it was called Balance. – but his fear that another Beholder could defeat him in straight combat, or draw a card and gain an advantage over him, drove him to draw a card. He considered every possibility over the following days – drawing a card, not drawing a card, destroying the deck, etc. The Beholder, curious to his foe’s fate, discovered the Deck and determined both its purpose and its potential power (It is the full 22 card deck). This was his final action, as he pulled Void and his soul was sucked off to a different dimension, leaving only a husk. So he used his final action to pull out the Deck of Many Things he had obtained in and pull one card. His cleric disintegrated and the Paladin hit with the death ray, the Ranger had no chance of winning conventionally. They were ultimately unsuccessful, and the last one standing was the Human Ranger. What came to slay him instead of a Beholder was a band of five ambitious adventurers, seeking his treasures for themselves. He found a dungeon to call home, stocked it out with traps, and otherwise was a paranoid Beholder, terrified that another Beholder would come to get him. What he did for his early period in life was the same as most any typical Beholder. Born from the fearful nightmares of a different Beholder, Zentashk was chaotic, evil, and immediately driven to kill the rival Beholder. If not, save yourself the time and skip this one - I won’t feel bad! Humble Beginningsīefore he was Zak, the Beholder known as Zentashk began life just like every other Beholder. But I’ve written almost 7000 words at this point, so if you’re willing to say that this Beholder was initially chaotic evil, then you’ll find the rest of this content quite useful. As such, it does really negate most of this article, and I do apologise in advance. To most people on the outside observing a Beholder, they do appear fairly chaotic, but it’s their paranoia in extremes and the way they approach it which makes them lawful. I wish I could go back in time and correct this lapse, but I cannot.
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